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Crowdcasting with Online Games

Project Full Title:

Crowdcasting with Online Games

Project Faculty:

Cusack

Project Faculty Email:

cusack@hope.edu

Project Start Date:

6/1/2009

Project End Date:

7/31/2009

Project Description:

Crowdcasting is a technique for problem solving which involves broadcasting a problem to the multitudes along with some incentive to solve it, followed by collecting and evaluating the solutions provided by the willing participants. In our case, the hook is an online game, and the problems are related to graph theory. Specifically, we are working on a game, Pebble It, which allows players to help solve problems related to graph pebbling. The player is presented with real graph pebbling problems and asked to solve them. Not only can the players help us solve actual problems, but we can study how they play in the hopes of implementing more efficient algorithms to solve the problem. You can see the current state of the game at http://pebbleit.hope.edu. Preference will be given to candidates with Java experience—especially experience with Swing/GUI programming. In addition, experience with PHP, MySQL, designing and implementing games, and courses in advanced algorithms, combinatorics, and graph theory would be helpful. Please discuss your experience in your statement of interest.

External Link:

http://pebbleit.hope.edu

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